The Genesis Effect


Development time: Platform:


Team size:

Lines of Code:







Action / Puzzle 3 months

PC / Web

Unity3D 4.6



Lead Programmer, Game Mechanics, UI Programmer.






The Genesis Effect was a student project running for approximately 3 months the spring of 2015. I pitched the original concept of the game, which stayed as the core mechanic throughout the development phase.


In the game you control a prototype android, capable of utilizing time travel as a way to create replicas of yourself. These replicas will do the exact same actions you performed, and thus you can use them to solve complex puzzles in order to progress.


I worked as a lead programmer on this project, with main responsibilities in Game Mechanics and User Interface Programming.


You can download a playable PC version of the game via the link below.